
Modelling Geometry and Appearance
Creating digital models of physical objects is an important concern in the field of computer graphics. A digital model of an object combines a description of the surface geometry with a description of the appearance of the object. These two descriptions can be extremely simple as, say, in the case of a sphere which reflects incident light evenly in all directions, and they can be of great complexity as is often the case when we create models of real world objects.
Our research into digital geometry and appearance is method oriented and application motivated. We develop methods for modelling geometry and appearance, creating digital twins of actual objects or processes, and analysis of geometry and materials. These topics are discussed below in greater detail.
Analysis

- Biomedical shapes, skeletonization and shape descriptors.
- Separation of appearance characteristics into those that pertain to microgeometry and those that pertain to physical properties.
- VR for visualization of large scale geometry.
- Analysis by synthesis (inverse rendering) for fine tuning models.