A simulation of the cross-disciplinary work
The DADIU programme was founded in 2005 by Gunnar Wille, at that time the head of the Danish Film School’s animation department. In 2011, DADIU became a full-time semester programme.
The thirteen students at DTU Compute come from diverse academic backgrounds, including human-centred AI, computer science, game studies, digital art, and media science. They join forces for one semester, followed by exams within their own institutions.
The game Once Upon a Shell was developed using Unity, a powerful cross-platform game engine.
The work was divided among specialized teams: an art team handled models and animations, a tech team programmed in C#, and a design team crafted the story, mechanics, and pacing. A level designer built the environment, a composer wrote the music, and a producer coordinated the entire process.
A unique opportunity to make something to be proud of
"DADIU is an amazing opportunity for our technical students to work with other students who also want to make games but have completely different skill sets. It is really an innovation programme devoted specifically to computer games. They bring in mentors from the games industry and set up an environment that is very similar to an indie studio," said Andreas Bærentzen and continued:
"DTU has been part of DADIU since the beginning, and I think it has been very worthwhile. DADIU isn’t just a simulation of the cross-disciplinary work of a game studio. It also offers a lot of creative freedom to the students. As such it is a very unique opportunity to make something they will be proud of, and almost all the students that have participated have greatly enjoyed it.”
That is exactly what the Game Director, Vladimír Hořký, emphasized. He has already submitted the game to various events.
“In fact, we are almost obliged to sign up for one that will take place here in Copenhagen. I have already submitted our game to several festivals, in Prague as well. It is extremely valuable to attend a game development industry event and have a finished game to present, as it makes networking much easier and provides something tangible to showcase on the spot.”